Warhorse Creative Director Explains Intentional Difficulty in Kingdom Come Games

Story Summary
In a PC Gamer interview, Warhorse Studios' creative director Prokop Jirsa confirmed that the team intentionally designs friction into their games, such as Kingdom Come: Deliverance, to provide player satisfaction through overcoming challenges. Despite knowing this may alienate players seeking smooth experiences, the studio remains committed to its unique design philosophy, noting that recent titles like Kingdom Come: Deliverance 2 succeed within this framework.




